GPT AUAPoly
Creative Productions
# AUA-opoly — Full card set prompt and detailed card data
Short note before the cards: I made one balancing assumption so the thresholds you gave make sense in play. I set the player starting Credits to **1,000** (so players need to collect to reach 2,000, 4,000, 6,000). If you prefer to keep a different start value, say 3,000, tell me later and I will recalc values. For now everything below is consistent with: start 1,000 Credits, unlock second loop at 2,000, unlock final loop at 4,000, graduate at 6,000.
Below you get:
1. a single generator prompt you can paste into an art/card generator or pass to a designer, and
2. the full, balanced 85 card list with exact text, numbers, visual prompts, and print layout instructions for each card.
Keep this as the single source of truth for card text, art direction, and printing.
# Generator prompt (copyable)
Create 85 unique, printable AUA-opoly cards for a custom board game. Output each card as a JSON-like line with these fields: id, deck (Course/Event/Career/Campus/Special), title, effect_text (exact text to print), credit_change (numeric, positive or negative, zero if none), play_instructions (concise rule), flavor_text (one short sentence), rarity (Common/Rare/Special), icon (single word), visual_prompt (short image prompt for front illustration), front_layout_notes (typography and element placement), back_layout_notes (common back design). Follow these constraints:
* Card size: 63.5 mm by 88.9 mm (2.5" x 3.5") with 3 mm bleed. Safe text margin 6 mm inside edges.
* Fonts: Title = Montserrat SemiBold 16pt, Effect text = Inter 11pt, Flavor = Inter Italic 9pt, credit badge = Source Sans Pro Bold 18pt.
* Color coding: Course = Yellow (HEX #FFD966), Event = Pink (HEX #FFB6C1), Career = Blue (HEX #4DA6FF), Campus = Green (HEX #9EE493), Special = Gray (HEX #D9D9D9). Each card front uses the deck color as a top banner and a thin 6 mm bottom footer bar.
* Iconography: include a small 28 px circular icon top-left matching deck type: book for Course, confetti for Event, briefcase for Career, building for Campus, star/utility for Special.
* Illustration style: semi-realistic warm editorial, soft shadows, subtle grain, clear foreground subject, not photo-real. Keep composition simple so icon and text remain readable.
* Balancing constraints: Course card credit gains are modest. Career cards contain the biggest positive swings. Event and Campus cards are low to medium impact. Special cards are rare powerful utilities. Average credit impact per card draw should be around 150 to 200 Credits.
* Gameplay: After drawing a card, apply the effect immediately. Discard into the deck discard pile. When a deck is exhausted, reshuffle its discard pile into the deck.
* Special cards: Library Card allows movement up to 3 spaces forward or backward after a roll. Scholarship Voucher and Internship Pass are one-time use cards. Dorm Pass cancels the next penalty effect targeted at the player.
* Provide exactly 85 cards: Course 25, Event 20, Career 20, Campus 16, Special 4.
Now generate the 85 cards following the above template.
# Card printing and visual specification (global)
* Card dimension: 63.5 mm × 88.9 mm, bleed 3 mm.
* Card stock: 300 gsm matte, rounded corners radius 3 mm.
* Front composition: top banner with deck color and title, icon left of title, large central illustration area (approx 52% of card front), below illustration an effect block with the effect_text and credit badge aligned right, footer row for flavor_text and small deck label.
* Back composition: uniform neutral back. Center emblem: AUA-opoly wordmark, below small campus crest. Back color: dark slate with subtle texture. Add thin colored stripe on the top edge indicating deck color for easy identification when face-down.
* Accessibility: high contrast for credit numbers. Use symbols in addition to text for clarity (plus sign, minus sign, coin icon).
* Card file export: one PNG per card at 300 DPI, plus a print-ready PDF sheet layout (8 cards per A4/Letter) with crop marks.
# Deck distribution and balancing summary
* Course cards: 25 cards. Average credit change ≈ +92 per card. Mostly modest gains and some setbacks.
* Event cards: 20 cards. Average credit change ≈ +54.
* Career cards: 20 cards. Average credit change ≈ +468. Career outcomes are bigger and drive major swings.
* Campus cards: 16 cards. Average credit change ≈ +21.
* Special cards: 4 cards. High utility and larger one-time gains for two of them.
* Expected average credit per random card draw across all decks ≈ +181 Credits. Estimated number of card draws needed to reach final threshold from 1,000 to 6,000 Credits ≈ 28 draws. This yields a paced game of several loops while keeping randomness meaningful.
# Special rules and clarifications (front printed reminders)
* When you land on a space that requires drawing a card, choose from the correct deck and draw the top card. For Course, Event, Career, Campus, Special follow deck names.
* Library Card: after you roll, if you hold a Library Card you may move up to 3 spaces forward or backward before resolving the new space. You may not chain Library Card movement into another Library Card movement.
* Scholarship Voucher: one-time instant +1,500 Credits, then discard.
* Internship Pass: play immediately when drawn or keep until your next Career space. When used, move forward 2 spaces and gain +800 Credits.
* Dorm Pass: use automatically to cancel the next penalty card that would cause a credit loss. Single use.
* Deck reshuffle: when the draw pile is empty, shuffle its discard into a new draw pile.
* Ownership equivalent: players collect Achievement Tokens on certain Course and Career successes. Ten Achievements and 6,000 Credits are required for Graduation. If a player reaches 6,000 Credits but lacks Achievements, they must return to the start of the final loop to collect remaining Achievements.
# Detailed cards (85) with print text and visual prompt
Format for each item:
id. Title (deck)
effect_text: exact line to print on card.
credit_change: numeric value.
play_instructions: short rule line.
flavor_text: one sentence.
rarity: Common/Rare/Special.
icon: single-word icon.
visual_prompt: short art prompt for front illustration.
front_layout_notes: tip about the visual layout.
### Course cards (25)
1. Intro to Programming (Course)
effect_text: "Completed Intro to Programming. Gain Credits for passing the basics."
credit_change: +200
play_instructions: "Collect 200 Credits from the bank."
flavor_text: "You finally understand loops."
rarity: Common
icon: book
visual_prompt: "student at laptop in small computer lab, warm desk lamp, focused expression, textbooks beside, semi-realistic editorial"
front_layout_notes: Title in top banner, center illustration of student at laptop, large +200 badge bottom-right.
2. Statistics with B (Course)
effect_text: "Passed Statistics with a solid grade. Small reward."
credit_change: +150
play_instructions: "Collect 150 Credits."
flavor_text: "Confidence grows with each solved problem."
rarity: Common
icon: calculator
visual_prompt: "two students discussing a city-statistics poster on a noticeboard, casual, soft daylight"
front_layout_notes: icon left of title, illustration mid-card.
3. Data Science Project Delivered (Course)
effect_text: "Completed group data project. Teamwork pays off."
credit_change: +350
play_instructions: "Collect 350 Credits."
flavor_text: "Your pipeline ran without failing tests."
rarity: Rare
icon: laptop
visual_prompt: "small team presenting a poster on a laptop and graphs, excited faces, conference style"
front_layout_notes: larger illustration, credit badge slightly larger.
4. Missed Submission (Course)
effect_text: "Missed a project deadline. Penalty for late work."
credit_change: -150
play_instructions: "Pay 150 Credits to the bank."
flavor_text: "The file was on your desktop the whole time."
rarity: Common
icon: clock
visual_prompt: "student at empty printer, crumpled papers, worried expression, muted colors"
front_layout_notes: negative change uses red coin icon.
5. Group Project Success (Course)
effect_text: "Group coordination succeeded. Reward for collaboration."
credit_change: +250
play_instructions: "Collect 250 Credits."
flavor_text: "Synchronized git commits and victory."
rarity: Common
icon: handshake
visual_prompt: "three students fist bumping over a finished poster, warm tones"
front_layout_notes: positive green small highlight around credit badge.
6. Failed Lab Report (Course)
effect_text: "Lab report needs rewrite. Course penalty applies."
credit_change: -200
play_instructions: "Pay 200 Credits."
flavor_text: "Your pipette technique needs work."
rarity: Common
icon: beaker
visual_prompt: "messy lab bench, spilled solution, notes with red markup, subdued lighting"
front_layout_notes: small icon cluster near bottom.
7. A+ Midterm (Course)
effect_text: "Aced the midterm. Solid boost."
credit_change: +300
play_instructions: "Collect 300 Credits."
flavor_text: "All those practice exams paid off."
rarity: Common
icon: star
visual_prompt: "student smiling holding graded exam paper with A plus, sunlight through window"
front_layout_notes: credit badge centered-right.
8. Plagiarism Warning (Course)
effect_text: "Plagiarism warning. Pay fine and reputation cost."
credit_change: -300
play_instructions: "Pay 300 Credits and discard next Course success bonus."
flavor_text: "Cite your sources next time."
rarity: Rare
icon: exclamation
visual_prompt: "open book and red stamp 'Warning', worried student silhouette"
front_layout_notes: include small note under effect_text about the extra discard penalty.
9. Extra Credit Opportunity (Course)
effect_text: "Extra credit assignment accepted."
credit_change: +150
play_instructions: "Collect 150 Credits."
flavor_text: "A little extra effort goes a long way."
rarity: Common
icon: plus
visual_prompt: "student handing a paper to professor with a smile, warm corridor background"
front_layout_notes: small ribbon graphic near title.
10. Course Withdrawal (Course)
effect_text: "Dropped a course. Refund partial tuition."
credit_change: -200
play_instructions: "Pay 200 Credits."
flavor_text: "Sometimes you cut losses to focus."
rarity: Common
icon: scissors
visual_prompt: "calendar with circled date and a pen crossing out, reflective mood"
front_layout_notes: negative badge bottom-right.
11. Peer Tutoring Earned (Course)
effect_text: "Tutored classmates. Small income earned."
credit_change: +150
play_instructions: "Collect 150 Credits."
flavor_text: "Teaching helped you understand more."
rarity: Common
icon: chalk
visual_prompt: "student explaining a math problem on a whiteboard to peers, friendly scene"
front_layout_notes: cheerful tone, small credit badge.
12. Burnout After Pulling All-nighter (Course)
effect_text: "All-nighter causes fatigue. Lose focus."
credit_change: -100
play_instructions: "Pay 100 Credits and skip next turn."
flavor_text: "You forgot how to sleep."
rarity: Common
icon: coffee
visual_prompt: "empty coffee cups, student half-asleep at desk, messy notes"
front_layout_notes: include skip-turn icon to the left of play_instructions.
13. Research Assistant Position (Course)
effect_text: "Hired as research assistant. Stipend granted."
credit_change: +400
play_instructions: "Collect 400 Credits."
flavor_text: "You coded the data pipeline like a pro."
rarity: Rare
icon: microscope
visual_prompt: "student in research lab with mentor pointing at data on screen, focused vibe"
front_layout_notes: larger illustration area, credit badge emphasized.
14. Positive Presentation Feedback (Course)
effect_text: "Presentation praised by faculty."
credit_change: +200
play_instructions: "Collect 200 Credits."
flavor_text: "Great delivery and clear slides."
rarity: Common
icon: podium
visual_prompt: "student at podium receiving applause, warm stage light"
front_layout_notes: title, then illustration, then text.
15. Presentation Disaster (Course)
effect_text: "Technical issues ruined the talk. Recover slowly."
credit_change: -150
play_instructions: "Pay 150 Credits and move back 1 space."
flavor_text: "The projector refused to cooperate."
rarity: Common
icon: projector
visual_prompt: "student fumbling with a laptop and cable onstage, embarrassed but learning"
front_layout_notes: instruction to move back 1 space in small text.
16. Late Exam Arrival Fine (Course)
effect_text: "Arrived late to the exam. Penalty."
credit_change: -100
play_instructions: "Pay 100 Credits."
flavor_text: "Plan for traffic next time."
rarity: Common
icon: alarm
visual_prompt: "student running toward exam hall, clock in background"
front_layout_notes: small red coin with minus sign.
17. Conference Poster Award (Course)
effect_text: "Poster wins an award. Department recognition."
credit_change: +450
play_instructions: "Collect 450 Credits and gain 1 Achievement Token."
flavor_text: "Your poster went viral on campus socials."
rarity: Rare
icon: ribbon
visual_prompt: "student smiling beside an awarded research poster, small crowd, subtle confetti"
front_layout_notes: indicate Achievement Token icon near play_instructions.
18. Advanced Algorithms Passed (Course)
effect_text: "Tough algorithms class passed. Solid credit."
credit_change: +350
play_instructions: "Collect 350 Credits."
flavor_text: "You finally understand recursion."
rarity: Rare
icon: gear
visual_prompt: "student scribbling algorithms on a whiteboard, intense but joyful"
front_layout_notes: bold title area.
19. Failed Final Exam (Course)
effect_text: "Final exam failed. Grade drop penalty."
credit_change: -350
play_instructions: "Pay 350 Credits and lose 1 Achievement Token if you have one."
flavor_text: "Time to reassess study habits."
rarity: Rare
icon: cross
visual_prompt: "student leaving exam room with head down, late afternoon light"
front_layout_notes: show token loss rule with small token icon.
20. Extra Lab Consumables Paid (Course)
effect_text: "Bought extra lab materials."
credit_change: -100
play_instructions: "Pay 100 Credits."
flavor_text: "Sometimes progress costs supplies."
rarity: Common
icon: coin
visual_prompt: "small tray of lab consumables and receipt, neutral palette"
front_layout_notes: credit icon near bottom.
21. Sold Old Course Notes (Course)
effect_text: "Sold lecture notes to classmates."
credit_change: +100
play_instructions: "Collect 100 Credits."
flavor_text: "Your careful notes found a buyer."
rarity: Common
icon: notes
visual_prompt: "stack of neat handwritten pages with a small money exchange, casual"
front_layout_notes: small seller badge.
22. Department Mini-Grant (Course)
effect_text: "Department awards a small mini-grant."
credit_change: +400
play_instructions: "Collect 400 Credits."
flavor_text: "Your proposal was persuasive."
rarity: Rare
icon: grant
visual_prompt: "faculty member handing an envelope to a student, cordial scene"
front_layout_notes: grant stamp near title.
23. Successful Grade Appeal (Course)
effect_text: "Your grade appeal succeeded."
credit_change: +250
play_instructions: "Collect 250 Credits."
flavor_text: "Lettered arguments win the day."
rarity: Common
icon: gavel
visual_prompt: "student receiving corrected transcript from admin, relieved expression"
front_layout_notes: small note about how to use credit.
24. Academic Probation Notice (Course)
effect_text: "Academic probation notice. Setback."
credit_change: -200
play_instructions: "Pay 200 Credits and skip the next Course draw."
flavor_text: "A wake-up call you needed."
rarity: Common
icon: shield
visual_prompt: "noticeboard with 'Probation' stamp, somber mood"
front_layout_notes: include skip Course draw icon.
25. Capstone Milestone Achieved (Course)
effect_text: "Major capstone milestone passed. Big reward."
credit_change: +450
play_instructions: "Collect 450 Credits and gain 1 Achievement Token."
flavor_text: "Capstone progress is real progress."
rarity: Rare
icon: diploma
visual_prompt: "student presenting capstone prototype with faculty nodding, focused details"
front_layout_notes: emphasize Achievement Token gain.
### Event cards (20)
26. Join a Hackathon (Event)
effect_text: "Participated in a successful hackathon."
credit_change: +300
play_instructions: "Collect 300 Credits."
flavor_text: "48 hours, 3 cups of coffee, one idea."
rarity: Common
icon: lightning
visual_prompt: "late-night collaborative coding scene with teams, energetic"
front_layout_notes: energetic illustration, medium credit badge.
27. Lost Student ID (Event)
effect_text: "Lost your ID. Replacement costs apply."
credit_change: -100
play_instructions: "Pay 100 Credits."
flavor_text: "That tiny card holds a lot of access."
rarity: Common
icon: id-card
visual_prompt: "ID card on a table with a keychain, worried hand reaching"
front_layout_notes: small negative icon.
28. Free Cafeteria Meal (Event)
effect_text: "Lucky free meal. Small gain."
credit_change: +100
play_instructions: "Collect 100 Credits."
flavor_text: "Today your lunch is on someone else."
rarity: Common
icon: fork
visual_prompt: "student receiving free tray at cafeteria counter, warm colors"
front_layout_notes: friendly scene.
29. Bus Delay in Rain (Event)
effect_text: "Transit delay. Minor penalty."
credit_change: -50
play_instructions: "Pay 50 Credits and move back 1 space."
flavor_text: "Umbrellas were useless today."
rarity: Common
icon: bus
visual_prompt: "student under umbrella at a puddle-strewn bus stop, gray sky"
front_layout_notes: small movement instruction.
30. Surprise Guest Lecture (Event)
effect_text: "Faculty brings a guest speaker. Gain inspiration."
credit_change: +150
play_instructions: "Collect 150 Credits."
flavor_text: "New perspectives spark new plans."
rarity: Common
icon: microphone
visual_prompt: "professor introducing an engaged guest lecturer in an auditorium"
front_layout_notes: credit badge mid-right.
31. Cultural Night Donation (Event)
effect_text: "Contributed to cultural night. Small expense."
credit_change: -100
play_instructions: "Pay 100 Credits."
flavor_text: "Community cost, community joy."
rarity: Common
icon: heart
visual_prompt: "students around a cultural fair booth with colorful decorations"
front_layout_notes: warm palette.
32. Bookstore Sale Win (Event)
effect_text: "Found a great deal in the bookstore."
credit_change: +80
play_instructions: "Collect 80 Credits."
flavor_text: "Textbook luck finally smiled on you."
rarity: Common
icon: tag
visual_prompt: "student holding sale stickered book with a pleased smile"
front_layout_notes: small credit amount.
33. Found Old Lecture Notes (Event)
effect_text: "Stumbled on useful notes."
credit_change: +50
play_instructions: "Collect 50 Credits."
flavor_text: "Yesterday's scribbles save today's assignment."
rarity: Common
icon: notebook
visual_prompt: "stack of organized handwritten notes with a coffee cup"
front_layout_notes: subtle illustration.
34. Fell Ill for a Week (Event)
effect_text: "Sick week reduces productivity."
credit_change: -150
play_instructions: "Pay 150 Credits and skip your next Course draw."
flavor_text: "Rest is part of recovery."
rarity: Common
icon: bandage
visual_prompt: "student in bed, textbook closed nearby, small lamp light"
front_layout_notes: skip Course draw icon.
35. Volunteer Recognition (Event)
effect_text: "Volunteer work recognized."
credit_change: +200
play_instructions: "Collect 200 Credits."
flavor_text: "Helping others builds your profile."
rarity: Common
icon: medal
visual_prompt: "student receiving a certificate at a small ceremony"
front_layout_notes: positive badge.
36. Coffee Spill on Notes (Event)
effect_text: "Spilled coffee on notes. Minor loss."
credit_change: -50
play_instructions: "Pay 50 Credits to replace notes."
flavor_text: "Some stains never fade."
rarity: Common
icon: cup
visual_prompt: "coffee splashed across a notebook, funny and small panic"
front_layout_notes: small penalty.
37. Scholarship Raffle Win (Event)
effect_text: "Won a small scholarship raffle."
credit_change: +300
play_instructions: "Collect 300 Credits."
flavor_text: "Luck keeps you afloat."
rarity: Rare
icon: ticket
visual_prompt: "student holding a raffle ticket with joyful expression"
front_layout_notes: rare card visual emphasis.
38. Fire Alarm False Positive (Event)
effect_text: "Evacuated for a false alarm. Time wasted."
credit_change: -100
play_instructions: "Pay 100 Credits."
flavor_text: "At least it was not a real emergency."
rarity: Common
icon: bell
visual_prompt: "students evacuating a building with mild confusion"
front_layout_notes: small text about lost time.
39. Featured in Campus Paper (Event)
effect_text: "Profiled in the campus paper."
credit_change: +200
play_instructions: "Collect 200 Credits."
flavor_text: "Visibility grows opportunities."
rarity: Common
icon: newspaper
visual_prompt: "student photographed for a campus article, bright composition"
front_layout_notes: positive.
40. Night Study Snacks Cost (Event)
effect_text: "Late-night snacks add small expense."
credit_change: -80
play_instructions: "Pay 80 Credits."
flavor_text: "Energy is not free."
rarity: Common
icon: snack
visual_prompt: "tray with snacks and notes at midnight, cozy but costly"
front_layout_notes: small penalty.
41. Got a Mentor Session (Event)
effect_text: "One-on-one mentor time. Useful advice."
credit_change: +150
play_instructions: "Collect 150 Credits."
flavor_text: "Guidance shortens the path."
rarity: Common
icon: mentor
visual_prompt: "student in conversation with a mentor over coffee, encouraging scene"
front_layout_notes: mid small positive.
42. Group Photo Goes Viral (Event)
effect_text: "Your campus photo gets attention."
credit_change: +120
play_instructions: "Collect 120 Credits."
flavor_text: "A great photo draws community and opportunities."
rarity: Common
icon: camera
visual_prompt: "group selfie on campus with many likes floating above"
front_layout_notes: playful.
43. Missed Club Meeting (Event)
effect_text: "Missed an important club meeting. Slight setback."
credit_change: -50
play_instructions: "Pay 50 Credits."
flavor_text: "You missed the role announcement."
rarity: Common
icon: calendar
visual_prompt: "empty meeting room with a sign 'Meeting in progress' and one late student at door"
front_layout_notes: small negative.
44. Free Workshop Attended (Event)
effect_text: "Attended a workshop that boosted skills."
credit_change: +100
play_instructions: "Collect 100 Credits."
flavor_text: "Free knowledge is still profitable."
rarity: Common
icon: lightbulb
visual_prompt: "students in a small practical workshop, focused hands-on"
front_layout_notes: practical learning vibe.
### Career cards (20)
45. Internship at Picsart (Career)
effect_text: "Secured an internship at a notable company."
credit_change: +1,200
play_instructions: "Collect 1,200 Credits and gain 1 Achievement Token."
flavor_text: "Real world experience, big step forward."
rarity: Rare
icon: briefcase
visual_prompt: "young professional in a modern office, casual meeting, portfolio open"
front_layout_notes: strong illustration, Achievement Token symbol included.
46. Staff.am Interview Flop (Career)
effect_text: "Interview did not go well."
credit_change: -300
play_instructions: "Pay 300 Credits."
flavor_text: "Preparation meets the cold light of feedback."
rarity: Common
icon: handshake-broken
visual_prompt: "student exiting an office with a disappointed look, recruiter behind desk"
front_layout_notes: negative large.
47. Mentor Recommendation Given (Career)
effect_text: "Mentor wrote a glowing recommendation."
credit_change: +400
play_instructions: "Collect 400 Credits."
flavor_text: "A trusted voice opens doors."
rarity: Common
icon: thumbs-up
visual_prompt: "professor writing a letter, student watching gratefully"
front_layout_notes: positive mid.
48. Networking Lunch Expense (Career)
effect_text: "Networking lunch hosted. Small cost for big returns."
credit_change: -200
play_instructions: "Pay 200 Credits. Next Career draw you gain +100 extra Credits."
flavor_text: "Investment in people."
rarity: Common
icon: plate
visual_prompt: "small group having lunch at café, name tags visible, polite conversation"
front_layout_notes: note about next Career draw bonus.
49. Part-time Job Begins (Career)
effect_text: "Found a part-time position on campus."
credit_change: +500
play_instructions: "Collect 500 Credits."
flavor_text: "Income and experience balanced."
rarity: Common
icon: cash
visual_prompt: "student at campus shop counting change, happy expression"
front_layout_notes: medium credit highlight.
50. Rejected Application (Career)
effect_text: "Application rejected. Minor setback."
credit_change: -150
play_instructions: "Pay 150 Credits."
flavor_text: "Next application will be stronger."
rarity: Common
icon: envelope-closed
visual_prompt: "email with 'no' subject displayed on a phone, reflective mood"
front_layout_notes: small negative.
51. Startup Offer (Career)
effect_text: "A startup offers you a role. Big reward."
credit_change: +1,500
play_instructions: "Collect 1,500 Credits and optionally accept to gain a fast-track move of +3 spaces."
flavor_text: "High risk, high reward crossroads."
rarity: Rare
icon: rocket
visual_prompt: "energetic startup office handshake, colorful signage, bold energy"
front_layout_notes: include optional fast-track rule.
52. LinkedIn Optimization Boost (Career)
effect_text: "Revamped your profile. Recruiters notice."
credit_change: +200
play_instructions: "Collect 200 Credits."
flavor_text: "A polished profile brings interviews."
rarity: Common
icon: profile
visual_prompt: "student editing a profile on laptop with upbeat expression"
front_layout_notes: small gain, social media motif.
53. Freelance Gig (Career)
effect_text: "Short freelance job completed."
credit_change: +300
play_instructions: "Collect 300 Credits."
flavor_text: "A weekend hustle pays off."
rarity: Common
icon: pencil
visual_prompt: "student working on a laptop in café with payment notification"
front_layout_notes: casual scene.
54. Failed Technical Test (Career)
effect_text: "Technical test did not pass."
credit_change: -400
play_instructions: "Pay 400 Credits and lose 1 Achievement Token if available."
flavor_text: "Practice tests would have helped."
rarity: Rare
icon: bug
visual_prompt: "code on a screen with red X, frustrated coder in background"
front_layout_notes: token loss warning.
55. Career Fair Lead (Career)
effect_text: "Good connections made at career fair."
credit_change: +600
play_instructions: "Collect 600 Credits."
flavor_text: "One conversation changes a path."
rarity: Common
icon: booth
visual_prompt: "busy career fair booth with student handing a resume to employer"
front_layout_notes: medium-large gain.
56. Research Internship Offered (Career)
effect_text: "Research internship available."
credit_change: +900
play_instructions: "Collect 900 Credits and gain 1 Achievement Token."
flavor_text: "Dive deeper into a subject you love."
rarity: Rare
icon: lab
visual_prompt: "student wearing a lab coat looking at data display with mentor"
front_layout_notes: include token icon.
57. Commute Costs Increase (Career)
effect_text: "Commute gets more expensive."
credit_change: -100
play_instructions: "Pay 100 Credits."
flavor_text: "Time is money and sometimes fuel."
rarity: Common
icon: train
visual_prompt: "student on bus holding bags, ticket visible, cold morning"
front_layout_notes: small penalty.
58. Work-Study Grant Awarded (Career)
effect_text: "Awarded a work-study grant."
credit_change: +700
play_instructions: "Collect 700 Credits."
flavor_text: "A grant eases the semester."
rarity: Rare
icon: award
visual_prompt: "official email printed on paper with stamp, joyful reaction"
front_layout_notes: rare card.
59. Internship Converted to Job (Career)
effect_text: "Your internship converts to a paid role."
credit_change: +1,200
play_instructions: "Collect 1,200 Credits and gain 1 Achievement Token."
flavor_text: "Internship turned career stage."
rarity: Rare
icon: contract
visual_prompt: "student shaking hands with manager, office handshake"
front_layout_notes: token included.
60. Bad Reference Given (Career)
effect_text: "A poor reference affects prospects."
credit_change: -250
play_instructions: "Pay 250 Credits."
flavor_text: "Networking means nurturing ties."
rarity: Common
icon: sad-face
visual_prompt: "a disappointed mentor writing a brief note, awkward expression"
front_layout_notes: small penalty.
61. Portfolio Prize (Career)
effect_text: "Won a portfolio prize at an industry event."
credit_change: +800
play_instructions: "Collect 800 Credits and gain 1 Achievement Token."
flavor_text: "Recognition opens new doors."
rarity: Rare
icon: trophy
visual_prompt: "student on a small stage with a certificate and applause"
front_layout_notes: include token.
62. Unpaid Internship Experience (Career)
effect_text: "Gained experience but no pay."
credit_change: -50
play_instructions: "Pay 50 Credits and gain 1 minor benefit token (no credit value but counts toward some achievements)."
flavor_text: "Experience is currency sometimes."
rarity: Common
icon: clock-fast
visual_prompt: "student learning on the job while taking notes, modest atmosphere"
front_layout_notes: mention minor benefit token.
63. Startup Equity Offer (Career)
effect_text: "Offered equity in an early startup."
credit_change: +1,000
play_instructions: "Collect 1,000 Credits or keep equity token to trade later for 1,400 Credits."
flavor_text: "Choosing immediate cash or future upside."
rarity: Rare
icon: stock
visual_prompt: "handshake in colorful startup office, convertible note sketch visible"
front_layout_notes: explain optional equity-to-cash conversion.
64. Job Offer Abroad (Career)
effect_text: "International job offer comes in."
credit_change: +1,500
play_instructions: "Collect 1,500 Credits and move directly to a Career finish square if present."
flavor_text: "A global opportunity reshapes your path."
rarity: Rare
icon: globe
visual_prompt: "student on a video call with international recruiter, passport on desk"
front_layout_notes: strong reward.
### Campus cards (16)
65. Printed Extra Pages (Campus)
effect_text: "Paid for extra printing in the lab."
credit_change: -150
play_instructions: "Pay 150 Credits."
flavor_text: "Ink has its price."
rarity: Common
icon: printer
visual_prompt: "student at printer loading paper, small receipt with price"
front_layout_notes: small penalty.
66. Library Study Group Gains (Campus)
effect_text: "Study group in library improved understanding."
credit_change: +200
play_instructions: "Collect 200 Credits or draw a Library Card if available."
flavor_text: "Collective effort produces results."
rarity: Common
icon: library
visual_prompt: "students clustered around a table in a historic library room studying"
front_layout_notes: include chance to receive Library Card.
67. Dorm Wi-Fi Outage (Campus)
effect_text: "Wi-Fi is down for a day."
credit_change: -100
play_instructions: "Pay 100 Credits and skip a small non-critical turn."
flavor_text: "Offline time forces different productivity."
rarity: Common
icon: wifi-off
visual_prompt: "device showing offline symbol, dim dorm room"
front_layout_notes: small skip turn icon.
68. Free Pizza Night (Campus)
effect_text: "Free pizza in the dorm common room."
credit_change: +300
play_instructions: "Collect 300 Credits."
flavor_text: "Pizza brings the community together."
rarity: Common
icon: pizza
visual_prompt: "students sharing pizza, warm cheerful scene"
front_layout_notes: food-focused happy image.
69. Lost Umbrella (Campus)
effect_text: "Small item loss."
credit_change: -20
play_instructions: "Pay 20 Credits."
flavor_text: "Little things add up."
rarity: Common
icon: umbrella
visual_prompt: "single umbrella by a bike rack on a gray day"
front_layout_notes: tiny penalty.
70. Dorm Repair Request Fee (Campus)
effect_text: "Minor dorm repair costs."
credit_change: -80
play_instructions: "Pay 80 Credits."
flavor_text: "Maintenance keeps things livable."
rarity: Common
icon: wrench
visual_prompt: "student showing a broken lamp to a maintenance worker"
front_layout_notes: small negative.
71. Campus Volunteer Reward (Campus)
effect_text: "Volunteer work earns a stipend."
credit_change: +150
play_instructions: "Collect 150 Credits."
flavor_text: "Giving time returns goodwill."
rarity: Common
icon: leaf
visual_prompt: "students planting trees with gloves, smiling"
front_layout_notes: green themed.
72. Cafeteria Coupon (Campus)
effect_text: "Found a coupon for the cafeteria."
credit_change: +100
play_instructions: "Collect 100 Credits."
flavor_text: "Small savings matter."
rarity: Common
icon: coupon
visual_prompt: "bright coupon with cafeteria logo, excited student"
front_layout_notes: small positive.
73. Left Wallet at Cafeteria (Campus)
effect_text: "Left your wallet and had to replace it."
credit_change: -200
play_instructions: "Pay 200 Credits."
flavor_text: "Careful with valuables."
rarity: Common
icon: wallet
visual_prompt: "wallet on a table with tray, frantic student returning"
front_layout_notes: larger small negative.
74. Laundry Coin Shortage (Campus)
effect_text: "Need more coins for laundry."
credit_change: -50
play_instructions: "Pay 50 Credits."
flavor_text: "Simpler tasks get costly."
rarity: Common
icon: laundry
visual_prompt: "washing machine with coin slot, student holding few coins"
front_layout_notes: small negative.
75. Quiet Study Room Booking (Campus)
effect_text: "Booked a quiet room and made progress."
credit_change: +80
play_instructions: "Collect 80 Credits."
flavor_text: "Focus is productive."
rarity: Common
icon: quiet
visual_prompt: "small study room with one student working calmly"
front_layout_notes: small gain.
76. Fire Drill Interrupted Study (Campus)
effect_text: "Fire drill interrupted the day."
credit_change: 0
play_instructions: "No Credits change, lose a minor action this turn."
flavor_text: "Practice is better than panic."
rarity: Common
icon: fire
visual_prompt: "students walking outdoors with coats during a drill"
front_layout_notes: neutral effect.
77. Friendly Neighbor Helps (Campus)
effect_text: "A helpful neighbor lends a hand."
credit_change: +60
play_instructions: "Collect 60 Credits."
flavor_text: "Community matters on campus."
rarity: Common
icon: home
visual_prompt: "student borrowing a charger from a friendly neighbor in hallway"
front_layout_notes: warm friendly art.
78. Elevator Break Delays (Campus)
effect_text: "Elevator out of service."
credit_change: -40
play_instructions: "Pay 40 Credits and move back 1 space."
flavor_text: "Stairs are the unexpected workout."
rarity: Common
icon: elevator
visual_prompt: "staircase perspective with student climbing, small sigh"
front_layout_notes: movement instruction.
79. Garden Planting Day (Campus)
effect_text: "Participated in a garden day."
credit_change: +50
play_instructions: "Collect 50 Credits."
flavor_text: "Tiny improvements, lasting impact."
rarity: Common
icon: seedling
visual_prompt: "students planting saplings in campus garden, hands in soil"
front_layout_notes: peaceful green image.
80. Recycling Bonus (Campus)
effect_text: "Campus recycling program paid out."
credit_change: +40
play_instructions: "Collect 40 Credits."
flavor_text: "Small eco wins pay back."
rarity: Common
icon: recycle
visual_prompt: "recycling bins with sorted bottles and cardboard, neat scene"
front_layout_notes: small positive.
### Special cards (4)
81. Library Card (Special)
effect_text: "Library Card: after you roll, move up to 3 spaces forward or backward to reach a better square."
credit_change: 0
play_instructions: "Use once after a roll, then discard."
flavor_text: "Knowledge lets you choose your path."
rarity: Special
icon: library
visual_prompt: "gold-foil library card with embossed crest, vintage-student aesthetic"
front_layout_notes: clear callout that player may move up to 3 spaces.
82. Scholarship Voucher (Special)
effect_text: "Scholarship Voucher: instant grant."
credit_change: +1,500
play_instructions: "Collect 1,500 Credits and discard this card."
flavor_text: "A major grant to further your studies."
rarity: Special
icon: ribbon
visual_prompt: "certificate with ribbon and campus seal, high-contrast and elegant"
front_layout_notes: use a slightly larger credit badge and gold accent.
83. Dorm Pass (Special)
effect_text: "Dorm Pass: cancel your next penalty that causes a credit loss."
credit_change: 0
play_instructions: "Automatically discard to negate the next penalty card that would cost Credits."
flavor_text: "A get-out-of-trouble cushion."
rarity: Special
icon: key
visual_prompt: "simple dorm key on a lanyard with the AUA-opoly logo, clean composition"
front_layout_notes: emphasize single use and automatic activation.
84. Internship Pass (Special)
effect_text: "Internship Pass: move forward 2 spaces and collect a stipend."
credit_change: +800
play_instructions: "Use when drawn or hold until your next Career space. When used, move forward 2 spaces and collect 800 Credits."
flavor_text: "A fast-track into practical experience."
rarity: Special
icon: rocket
visual_prompt: "stylized internship badge with small rocket and briefcase, optimistic tone"
front_layout_notes: large positive badge and movement arrow shown.
85. Exchange Semester (Special)
effect_text: "Exchange Semester: trade one milestone card with another player or swap one Achievement Token for 700 Credits."
credit_change: 0 or -700 if using swap option if used as credit conversion: +700 or treat as token-trade.
play_instructions: "Choose to either trade one Milestone card with another player or convert one Achievement Token into 700 Credits. Discard after use."
flavor_text: "See the world or cash in experience."
rarity: Special
icon: airplane
visual_prompt: "passport, boarding pass, and laptop on a café table with a globetrotting vibe"
front_layout_notes: specify optionality clearly.
# First path to second circle balance (the 8-space stretch)
You asked that the early path of about 8 spaces from Start to the second circle should allow one player to reach the 2,000 threshold while another might not. Implement this with the following fixed layout of those 8 spaces, using a 4 good / 4 bad balance. Use these 8 card IDs placed consecutively on the board path:
Start area eight-space sequence:
1. Course: Capstone Milestone Achieved (id 25) or better to reward early skill—rare positive
2. Event: Lost Student ID (id 27) minor negative
3. Course: A+ Midterm (id 7) positive
4. Campus: Printed Extra Pages (id 65) negative
5. Career: Networking Lunch Expense (id 48) negative but gives future career bonus
6. Course: Intro to Programming (id 1) positive
7. Event: Scholarship Raffle Win (id 37) positive rare
8. Campus: Dorm Wi-Fi Outage (id 67) negative
This gives the sequence 4 positives (ids 25,7,1,37) and 4 negatives (27,65,48,67). Because positives vary in size and include a rare 450 and a 300 raffle, a skilled or lucky player who lands on more positive squares or draws the big positives can reach 2,000 in that stretch; others will not. This matches your requirement.
# Card back and icon set
* Back art: uniform dark slate textured field with centered AUA-opoly seal and a top color stripe (deck color). Include small text: "AUA-opoly Official Card" and card id in lower corner for print QA.
* Icon set: produce simple flat icons for book, confetti, briefcase, building, star/library/key/rocket/airplane set in white on deck color circles.
# Shuffle and deck management
* Course deck: 25 cards, shuffle at game start. Discard used course cards to course discard pile. When empty, reshuffle discard.
* Event deck: 20, same rules.
* Career deck: 20, same rules.
* Campus deck: 16, same rules.
* Special cards: shuffle into a single Special reserve deck of 4. These are rarer and may be drawn only on specified special spaces or via Event rewards.
# Balance notes and playtest suggestions
* Course card credit rewards were lowered across the board to avoid overly fast inflation. Career cards remain the main route to big credit gains but occur less frequently.
* Expected average per card draw is about +180 Credits. From 1,000 to 6,000 Credits a player will need roughly 28 card draws, giving time for loops, strategy, and Special cards to alter outcomes.
* First eight-space route intentionally mixes 4 positive and 4 negative spots with two rares, so it is possible but not guaranteed for one player to reach the 2,000 threshold on the first pass.
* Library Card adds tactical movement rather than raw credits, preserving balance while enabling catch-up or strategic avoidance of penalties.
* If playtesting shows games finish too fast, reduce a couple of large career card values by 200 each and increase campus negative frequency. If games are too slow, slightly increase Scholarship Voucher to 1,800 or add one more mid-tier career reward.
# Next steps I can do right away
* Export this list into a print-ready CSV or an A4 PDF layout with 8 cards per sheet.
* Generate mockup visuals for a sample of 6 cards to check art direction.
Tell me which of these you want next and I will produce it now.